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Home/ Questions/Q 3324234
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T23:23:50+00:00 2026-05-17T23:23:50+00:00

Im trying to create an NSArray of floats. However, once the value is added

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Im trying to create an NSArray of floats. However, once the value is added to the arrays it is alway 0.0000000.

What am i doing wrong?

NSLog(@”percent: %f” , percent); prints the correct value and

NSLog(@”timeArray: %f”, [timeArray objectAtIndex:i]); is always 0.00000.

 NSMutableArray *timeArray = [[NSMutableArray alloc] initWithCapacity:count];

 for (int i = 0; i < count; i++) {
  int time = Counter->getTime(i);

  float percent = (float)(time - startTime) / (float)endTime;
        NSLog(@"percent: %f" , percent); // This prints correct value

  [timeArray addObject:[NSNumber numberWithFloat: percent]];
  NSLog(@"timeArray: %f", [timeArray objectAtIndex:i]);  // This prints 0.00000
 }

Im on the iphone and running out of memory, could that be causing it?

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  1. Editorial Team
    Editorial Team
    2026-05-17T23:23:51+00:00Added an answer on May 17, 2026 at 11:23 pm

    in the second NSLog, you are printing an NSNumber, not the float inside..to see that value..

    NSLog(@"timeArray: %f", [[timeArray objectAtIndex:i] floatValue]);
    
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