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Home/ Questions/Q 986615
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T05:20:51+00:00 2026-05-16T05:20:51+00:00

im trying to create ball animation using gdi but i can’t get it working.

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im trying to create ball animation using gdi but i can’t get it working.
i created a ball using this

   Graphics graphics(hdc);

Pen pen(Color(255, 0, 0, 255));
graphics.DrawEllipse(&pen, sf , 0, 10, 10);
i have while loop that loops and adds 1 to sf value basicly like this sf++;
than i try to repaint the window(it doesn’t work) so ill end up with more than one circle ;/
here is the loop( the loop is int WM_PAINT)

while(sd==1)//sd equals 1
    {
        sf++;
        onPaint(hdc);
        InvalidateRect (hWnd, NULL, TRUE);// this should repaint the window but it doesn't
        UpdateWindow(hWnd);
    }

thanks in advance
Rami

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T05:20:52+00:00Added an answer on May 16, 2026 at 5:20 am

    In order to achieve animation I would suggest you use a timer. For example:

    int OnCreate(HWND window, WPARAM wParam, LPARAM lParam)
    {
       SetTimer(window, TIMER_ID, 1000, 0);
       return 0;
    }
    

    now window will receive WM_TIMER messages every second (1000ms). You should handle them:

    int OnTimer(HWND window, WPARAM wParam, LPARAM lParam)
    {
       if(TIMER_ID == wParam)
       {
          /*do stuff*/
          InvalidateRect(window, NULL, TRUE);//force window to repaint
       }
       return 0;
    }
    

    then you need to handle WM_PAINT message to do the drawing

    int OnPaint(HWND window, WPARAM wParam, LPARAM lParam)
    {
       PAINTSTRUCT ps;
       HDC dc = BeginPaint(&ps);
       Graphics graphics(hdc);
       graphics.Draw...
       EndPaint(&ps);
       return 0;
    }
    
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