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Home/ Questions/Q 9257383
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T12:09:29+00:00 2026-06-18T12:09:29+00:00

I’m trying to create multiple instances of a JavaScript class or object but it

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I’m trying to create multiple instances of a JavaScript “class” or object but it seems to be acting as a singleton… Could someone assist me with the following code?

        (function() {
            /*
             * Canvas object
             */
            var Canvas = function( el ) {
                _self = this;
                _self.el = el;
            }
            Canvas.prototype.init = function() {
                _self.el.style.backgroundColor = "#000";
                _self.el.addEventListener( "mousedown", _self.onMouseDown );
            }
            Canvas.prototype.onMouseDown = function() {
                console.log( 'onMouseDown: ', _self.el );
            }

            var cOne = new Canvas( document.getElementById('one') );
            var cTwo = new Canvas( document.getElementById('two') );
            cOne.init();
            cTwo.init();
        })();
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T12:09:30+00:00Added an answer on June 18, 2026 at 12:09 pm

    When not using var on a variable declaration, it becomes a global variable. So when you create a new instance, it updates the global variable.

    An alternative to this approach is to simple make a el an object property:

    var Canvas = function(el) {
        this.el = el;
    };
    

    jsFiddle Demo


    Moreover, you should consider binding your .onMouseDown method to the current object. Use this instead:

    this.el.addEventListener(..., this.onMouseDown.bind(this));
    

    or this:

    Canvas.prototype.init = function() {
        var self = this;
        ...
        this.el.addEventListener(..., function() {
            self.onMouseDown.call(self);
        });
    };
    
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