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Home/ Questions/Q 3631208
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T00:22:04+00:00 2026-05-19T00:22:04+00:00

I’m trying to create something that sort of resembles a histogram. I’m trying to

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I’m trying to create something that sort of resembles a histogram. I’m trying to create buckets from an array.

Suppose I have a random array doubles between -10 and 10; this is very simplified. I then want to specify a center point, in this case 0 and the number of buckets.

If I want 4 buckets the division would be -10 to -5, -5 to 0, 0 to 5 and 5 to 10. Not that complicated right. Now if I change the min and max to -12 and -9 and as for 4 divisions its more complicated. I either want a division at -3 and 3; it is centered around 0 ; or one at -6 to 0 and 0 to 6.

Its not that hard to find the division size

= Math.Ceiling((Abs(Max) + Abs(Min)) / Divisions)

Then you would basically have an if statement to determine whether you want it centered on 0 or on an edge. You then iterate out from either 0 or DivisionSize/2 depending on the situation. You may not ALWAYS end up with the specified number of divisions but it will be close. Then you iterate through the array and increment the bin count.

Does this seem like a good way to go about this? This method would surely work but it does not seem to be the most elegant. I’m curious as to whether the creation of the bins and the counting from the list could be done in a clever class with linq in a more elegant way?

Something like creating the bins and then having each bin be a property {get;} that returns list.Count(x=> x >= Lower && x < Upper).

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  1. Editorial Team
    Editorial Team
    2026-05-19T00:22:05+00:00Added an answer on May 19, 2026 at 12:22 am

    To me it seems simpler: You need to find lower bound and size of each “division”.
    Since you want it to be symmetrical around 0 depending on number of divisions you either get one that includes 0 for odd numbers (-3,3) or around 0 for even ones (-3,0)(0,3)

    lowerBound = – Max(Abs(from), Abs(to))

    bucketSize = 2 * lowerBound / divisions

    (throw in Ceiling and update bucketSize and lowerBound if needed)

    Than use .Aggregate to update array of buckets (position would be (value-lowerBound)/devisions, with additional range checks if needed).

    Note: do not implement get the way you suggested – it is not expected for getters to perfomr non-trivial work like walking large array.

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