I’m trying to create video from images using OpenGL ES and ffmpeg, but on iPad(4.3) I have a crash on glReadPixels
-(NSData *) glToUIImage {
int numberOfComponents = NUMBER_OF_COMPONENTS; //4
int width = PICTURE_WIDTH;
int height = PICTURE_HEIGHT;
NSInteger myDataLength = width * height * numberOfComponents;
NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];
[self checkForGLError];
GLenum type = NUMBER_OF_COMPONENTS == 3 ? GL_RGB : GL_RGBA; //RGBA
glReadPixels(0, 0, width, height, type, GL_UNSIGNED_BYTE, [buffer mutableBytes]); //EXC_BAD_ACCESS here
return buffer;
}
It is working on iPhone 4 (4.3) and iPod Touch, but have problems on iPhone 3G(3.0) and iPad(4.3). Can you help me with this issue?
Also on iPhone 3G(3.0) and iPad(4.3) I have problems with Video – first 5-20 video frames have trash. Maybe issue with optimization? Or architecture?
EDITED
Stack:
#0 0x33be3964 in void BlockNxN<64ul, 16ul, 1, BLOCK_CONVERTER_NULL_32>(unsigned long, int, int, unsigned long, int, int, unsigned int, unsigned int, unsigned int, unsigned int) ()
#1 0x33be1c76 in glrBIFDetile ()
#2 0x33b586b2 in sgxGetImage(SGXImageReadParams const*) ()
#3 0x33b50d38 in gldReadPixels ()
#4 0x31813e16 in glReadPixels_Exec ()
#5 0x31e3c518 in glReadPixels ()
I’ve figured out!!!
I’ve fixing this issue about two weeks.
You must call
glReadPixels()before[(EAGLView *)eagleView presentFramebuffer];And so you must bind colorRenderbuffer before you will read pixels.
Final method listing: