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Home/ Questions/Q 1044757
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T15:52:43+00:00 2026-05-16T15:52:43+00:00

I’m trying to declare a variable inside an if statement. If the result of

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I’m trying to declare a variable inside an if statement. If the result of a query is YES then the object will be of one type, otherwise it will be of another type. A bit like this…

if (YES) {
          ObjectTypeA *object = [[ObjectTypeA] alloc] init];
}

else {
      ObjectTypeB *object = [[ObjectTypeB] alloc] init];
}

Once that’s done I want to use object with the same methods no matter what type it is. I tried declaring object as an id before the if statement but get an error: member reference type ‘struct objc_object *’ is a pointer; maybe you meant to use ‘->’?

I also tried declaring both to be separate objects outside the if and then make the pointer point to whichever it was once I knew. That wouldn’t work either.

I know that the compiler is trying to protect me from myself by doing this but in this circumstance I need a way round it please.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-16T15:52:43+00:00Added an answer on May 16, 2026 at 3:52 pm

    The most common pattern for this problem in Cocoa/Cocoa Touch is to define a protocol.

    A protocol is a collection of methods that can be implemented by any object.

    If you make ClassA and ClassB conform to a protocol containing the methods you need them to respond to then you don’t need to worry about which type of object you get.

    The idea is “if it looks like a duck and quacks like a duck, then it’s probably a duck”.

    You can use dynamic typing and create your objects depending on the outcome of your query, but ensure that the resulting object conforms to a particular protocol, like so:

    id <MyProtocol> myObject;
    
    if (YES)
        myObject = [[ClassA alloc] init];
    else
        myObject = [[ClassB alloc] init];
    
    [myObject myMethod];
    [myObject release];
    
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