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Home/ Questions/Q 6199433
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:11:17+00:00 2026-05-24T04:11:17+00:00

I’m trying to design a simple skill system for a game. In each game

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I’m trying to design a simple skill system for a game. In each game loop I want to iterate through all the player’s skills and determine whether any should advance.

I thought I’d construct something like below. I don’t know what type of component to use for the list of advancement criteria in the Skill class.

I’m not married to this approach but I’m hoping to avoid writing a separate concrete class for each skill; there will be dozens, and I plan to use this as a library.

public class Player
{
    public List<Skill> Skills { get; }
}
public class Skill
{
    public List<???> AdvancementCriteria { get; }

    bool AdvancementCriteriaMet()
    {
        // Iterate through AdvancementCriteria
        // if any return FALSE then return FALSE
    }

    void Advance()
    {
        // Advance the skill
    }

    public void Update()
    {
        if(AdvancementCriteriaMet) Advance();
    }
}
public class GameLoop
{
    Player player = new Player();

    void Loop()
    {
        foreach(Skill s in player.Skills) s.Update();
    }
}

EDIT for clarification: I want to be able to assert things as criteria like:

  • Athletics skill: Player is jumping || Player is running || Player is swimming
  • Sword skill: Player.InCombat == true && Player.Wield.WieldType == Sword
  • First Aid skill: BandagesUsedCurrent > BandagesUsedPrevious
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:11:18+00:00Added an answer on May 24, 2026 at 4:11 am

    You can use a delegate, with a set of lambda expressions.

    public delegate bool AdvancementCriterion(Player player);
    public List<AdvancementCriterion> AdvancementCriteria { get; }
    
    AdvancementCriteria.Add(p => p.Thingy > x);
    
    if (AdvancementCriteria.All(c => c(Player))
    
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