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Home/ Questions/Q 5972821
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T20:42:44+00:00 2026-05-22T20:42:44+00:00

I’m trying to detect any device orientation change so that I can update the

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I’m trying to detect any device orientation change so that I can update the views.

I want to update the views whether the orientation is portrait or landscape, so I implemented this method:

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}

I know that if I want to update the views to show properly for the current orientation, I will need to implement some of the following methods:

– willRotateToInterfaceOrientation:duration:
– willAnimateRotationToInterfaceOrientation:duration:
– didRotateFromInterfaceOrientation:
– willAnimateFirstHalfOfRotationToInterfaceOrientation:duration:
– didAnimateFirstHalfOfRotationToInterfaceOrientation:
– willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration:

Now, the problem is that I don’t understand why none of these methods get fired when I rotate the simulator.

I tried as well this piece of code:

[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];

But still nothing. So I’m wondering, does the simulator fire rotation notifications?
If yes, what am I doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-22T20:42:45+00:00Added an answer on May 22, 2026 at 8:42 pm

    Quick summary, change this:

    [window addSubview:viewController.view];
    

    to this:

    [window setRootViewController:viewController];
    

    I’m sorry if I took somebody’s time for a silly mistake of mine. I found out why the method – willRotateToInterfaceOrientation:duration: would never get called. Something brought my attention to the navigation controller:

    Only the root view controller’s willRotate method is being called. Most likely you have a strange hierarchy of view controllers.

    I found these post in another forum and I had a look at the app delegate. My code was as follows:

    CGRect bound = [[UIScreen mainScreen] bounds];
    window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, bound.size.width, bound.size.height)];
    TestViewController *viewController = [[TestViewController alloc] init];
    [window addSubview:viewController.view];
    [viewController release];
    [self.window makeKeyAndVisible];
    

    The problem was that I was not setting any view controller for the window, but I was just adding a view. It was a mistake I did due to the hurry to test something. I had to fix the code like this:

    CGRect bound = [[UIScreen mainScreen] bounds];
    window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, bound.size.width, bound.size.height)];
    TestViewController *viewController = [[TestViewController alloc] init];
    [window setRootViewController:viewController];
    [viewController release];
    [self.window makeKeyAndVisible];
    
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