Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8887517
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T21:49:42+00:00 2026-06-14T21:49:42+00:00

I’m trying to develop an application which about VOIP, is there any high level

  • 0

I’m trying to develop an application which about VOIP,

is there any high level audio queue service library for iOS ?

because I’m not very good at for working on extension filename “.mm”,

using an open source would be a better option.

or someone could give me some hints for how to fetch the buffer from AudioQueueBufferRef ?

the ideal way is like a delegate :

- (void)audioRecorderDidReceivedBuffer:(Buffer) {
    do something for other operations
}

  • Update
    I found an article which about Using RemoteIO audio unit

    maybe the input callback is what I need.

Overvier

  1. Identify the audio component (kAudioUnitType_Output/ kAudioUnitSubType_RemoteIO/ kAudioUnitManufacturerApple)
  2. Use AudioComponentFindNext(NULL, &descriptionOfAudioComponent) to obtain the AudioComponent, which is like the factory with which you
    obtain the audio unit
  3. Use AudioComponentInstanceNew(ourComponent, &audioUnit) to make an instance of the audio unit
  4. Enable IO for recording and possibly playback with AudioUnitSetProperty
  5. Describe the audio format in an AudioStreamBasicDescription structure, and apply the format using AudioUnitSetProperty
  6. Provide a callback for recording, and possibly playback, again using AudioUnitSetProperty
  7. Allocate some buffers
  8. Initialise the audio unit
  9. Start the audio unit
  10. Rejoice
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty(audioUnit, 
                              kAudioOutputUnitProperty_EnableIO, 
                              kAudioUnitScope_Input, 
                              kInputBus,
                              &flag, 
                              sizeof(flag));



// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = self;
status = AudioUnitSetProperty(audioUnit, 
                              kAudioOutputUnitProperty_SetInputCallback, 
                              kAudioUnitScope_Global, 
                              kInputBus, 
                              &callbackStruct, 
                              sizeof(callbackStruct));



//recordingCallback
static OSStatus recordingCallback(void *inRefCon, 
                              AudioUnitRenderActionFlags *ioActionFlags, 
                              const AudioTimeStamp *inTimeStamp, 
                              UInt32 inBusNumber, 
                              UInt32 inNumberFrames, 
                              AudioBufferList *ioData) {

// TODO: Use inRefCon to access our interface object to do stuff
// Then, use inNumberFrames to figure out how much data is available, and make
// that much space available in buffers in an AudioBufferList.

AudioBufferList *bufferList; // <- Fill this up with buffers (you will want to malloc it, as it's a dynamic-length list)

// Then:
// Obtain recorded samples

OSStatus status;

status = AudioUnitRender([audioInterface audioUnit], 
                         ioActionFlags, 
                         inTimeStamp, 
                         inBusNumber, 
                         inNumberFrames, 
                         bufferList);
checkStatus(status);

// Now, we have the samples we just read sitting in buffers in bufferList
DoStuffWithTheRecordedAudio(bufferList);
return noErr;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T21:49:43+00:00Added an answer on June 14, 2026 at 9:49 pm

    Here is the method that how to fetch Audio Buffer from recording

    ( reference from: http://atastypixel.com/blog/using-remoteio-audio-unit/ )

    static OSStatus recordingCallback(void *inRefCon, 
                                      AudioUnitRenderActionFlags *ioActionFlags, 
                                      const AudioTimeStamp *inTimeStamp, 
                                      UInt32 inBusNumber, 
                                      UInt32 inNumberFrames, 
                                      AudioBufferList *ioData) {
    
        // TODO: Use inRefCon to access our interface object to do stuff
        // Then, use inNumberFrames to figure out how much data is available, and make
        // that much space available in buffers in an AudioBufferList.
    
        AudioBufferList *bufferList; // <- Fill this up with buffers (you will want to malloc it, as it's a dynamic-length list)
    
        // Then:
        // Obtain recorded samples
    
        OSStatus status;
    
        status = AudioUnitRender([audioInterface audioUnit], 
                                 ioActionFlags, 
                                 inTimeStamp, 
                                 inBusNumber, 
                                 inNumberFrames, 
                                 bufferList);
        checkStatus(status);
    
        // Now, we have the samples we just read sitting in buffers in bufferList
        DoStuffWithTheRecordedAudio(bufferList);
        return noErr;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I'm trying to select an H1 element which is the second-child in its group
Basically, what I'm trying to create is a page of div tags, each has
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I am reading a book about Javascript and jQuery and using one of the
I am trying to render a haml file in a javascript response like so:
I would like to run a str_replace or preg_replace which looks for certain words
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.