i’m trying to develop Pentago-game in c#.
right now i’m having 2 players mode which working just fine.
the problem is, that i want One player mode (against computer), but unfortunately, all implements of minimax / negamax are for one thing calculated for each “Move” (placing marble, moving game-piece).
butin Pentago, every player need to do two things (place marble, and rotate one of the inner-boards)
I didn’t figure out how to implement both rotate part & placing the marble, and i would love someone to guide me with this.
if you’re not familiar with the game, here’s a link to the game.
if anyone want’s, i can upload my code somewhere if that’s relevant.
thank you very much in advance
If a single legal moves consists of two sub-moves, then your “move” for game algorithm purposes is simply a tuple where the first item is the marble placement and the second item is the board rotation e.g.:
Typically a game playing algorithm will require you to enumerate all possible moves for a given position. In this case, you must enumerate all possible pairs of sub-moves. With this list in hand you can move on to using standing computer game playing approaches.