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Asked: May 11, 20262026-05-11T00:35:49+00:00 2026-05-11T00:35:49+00:00

I’m trying to display a picture in an openGL environment. The picture’s origninal dimensions

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I’m trying to display a picture in an openGL environment. The picture’s origninal dimensions are 3648×2432, and I want to display it with a 256×384 image. The problem is, 384 is not a power of 2, and when I try to display it, it looks stretched. How can I fix that?

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  1. 2026-05-11T00:35:50+00:00Added an answer on May 11, 2026 at 12:35 am

    There’s three ways of doing this that I know of –

    • The one Albert suggested (resize it until it fits).
    • Subdivide the texture into 2**n-sized rectangles, and piece them together in some way.
    • See if you can use GL_ARB_texture_non_power_of_two. It’s probably best to avoid it though, since it looks like it’s an Xorg-specific extension.
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