Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6845413
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T00:29:51+00:00 2026-05-27T00:29:51+00:00

I’m trying to draw two circles at random positions and draw a line between

  • 0

I’m trying to draw two circles at random positions and draw a line between those two circles – but flash doesn’t seem to register the xy coordinates of the circle in my code.

How would I do this? Better yet, how would I do this so that if I were to drag one of the circles, the line would maintain the connection between those circles?

Here’s my code:

var sw = stage.stageWidth;
var sh = stage.stageHeight;
var cr = 6; //circle radius
var circleColor = 0x000000;
var numCircles = 2;
var circleArray = [];
var lineCanvas:Sprite = new Sprite();
addChild(lineCanvas);
var lineColor = 0x000000;
var lineWeight = 1;

function init(){
    drawCircle();
}

function drawCircle(){
    for (var i = 0; i<numCircles; i++){
        var xPos = randomRange(cr, sw-cr);
        var yPos = randomRange(cr, sh-cr);
        var newCircle:Shape = new Shape();
        newCircle.graphics.beginFill(circleColor);
        newCircle.graphics.drawCircle(xPos,yPos,cr);
        newCircle.graphics.endFill();
        circleArray.push(newCircle);
        addChild(newCircle);
    }
    drawLine();
}

function drawLine(){
    for (var i = 0; i<numCircles-1; i++){
        trace (circleArray[i].x);
        lineCanvas.graphics.lineStyle(lineWeight,lineColor);
        lineCanvas.graphics.moveTo(circleArray[i].x,circleArray[i].y);
        lineCanvas.graphics.lineTo(circleArray[i+1].x,circleArray[i+1].y);
    }
}

function randomRange(minNum:Number, maxNum:Number):Number {  
    return (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum);  
}

init();
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T00:29:52+00:00Added an answer on May 27, 2026 at 12:29 am

    The sprite containing the circle is technically still at 0,0, you just have drawn the circle at a random position. If you don’t save that position, you won’t be able to refer to it after that.

    Instead of drawing the circle with an offset,you should draw it at the center of the sprite – and move that sprite to the random position:

    newCircle.graphics.drawCircle(0, 0, cr);
    newCircle.x = xPos;
    newCircle.y = yPos;
    

    To update the line when you are moving the circles, you should add an event listener MouseEvent.MOUSE_MOVE or Event.ENTER_FRAME. When you are dragging the circles, the event should call your drawLine() function. Also, add lineCanvas.graphics.clear(); to the beginning of drawLine.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
Seemingly simple, but I cannot find anything relevant on the web. What is the
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I need to clean up various Word 'smart' characters in user input, including but
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.