I’m trying to dynamically allocate (it’s not so dynamic as it is right now, but eventually it will be) memory for objects in a very simple C++ program. I’m new to classes and have only recently started playing with C++, leaving C behind. Here’s the code:
#include <iostream>
using namespace std;
class Test {
private:
int i;
public:
Test(int);
~Test();
void print();
};
Test::Test(int ii) { i = ii; }
Test::~Test() { i=0; cout << "deconstructor called...value of i= " << i << endl; }
void Test::print() { cout << "value of i= " << i << endl; }
int main()
{
Test a(10),*b,*c;
//a.print(); // this works
b = new Test(12);
//b->print(); // this works as well
for (int i=0; i<2; i++)
c = new Test(i);
c->print(); /* this shows that the value of i=1 .. should be 0? */
c[0].print(); /* as expected (I guess), this prints i=1 as well... [expected because c->print() shows i=1 also */
c[1].print(); /* shows value of i=0... */
//delete []c; /* this fails miserably, but `delete c` works, why :( */
}
A lot of my confusion is actually included within comments in the code itself. I’m basically trying to have an array c where each element of the array is an object of itself.
The behavior of the code that I’m getting is described in the comments.
Perhaps we should look at the declarations, expanded you have:
You have defined b and c as pointer-to-Test, but you seem to want c to be an array of pointer-to-test. The declaration for c you intended was likely:
which you would initialize:
and which you would access thus: