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Home/ Questions/Q 856091
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T08:11:06+00:00 2026-05-15T08:11:06+00:00

I’m trying to eliminate startup lag when playing a (very short — less than

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I’m trying to eliminate startup lag when playing a (very short — less than 2 seconds) audio file via AVAudioPlayer on the iPhone.

First, the code:

NSString *audioFile = [NSString stringWithFormat:@"%@/%@.caf", [[NSBundle mainBundle] resourcePath], @"audiofile"];
NSData *audioData = [NSData dataWithContentsOfMappedFile:audioFile];

NSError *err;
AVAudioPlayer *audioPlayer = [(AVAudioPlayer*)[AVAudioPlayer alloc] initWithData:audioData error:&err];

audioPlayer.delegate = self;
[audioPlayer play];

I also implement the audioPlayerDidFinishPlaying method to release the AVAudioPlayer once I’m done.

The first time I play the audio the lag is palpable — at least 2 seconds. However, after that the sound plays immediately. I suspect that the culprit, then, is the [NSData dataWithContentsOfMappedFile] taking a long time reading from the flash initially, but then being fast on later reads. I’m not sure how to test that, though.

Is that the case? If so, should I just pre-cache the NSData objects and be aggressive about clearing them in low memory conditions?

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  1. Editorial Team
    Editorial Team
    2026-05-15T08:11:06+00:00Added an answer on May 15, 2026 at 8:11 am

    The delay seems to be related to instantiating AVAudioPlayer for the first time. If I load any audio, run [audioPlayer prepareToPlay] and then immediately release it, the load times for all of my other audio is very close to imperceptible. So now I’m doing that in applicationDidFinishLaunching and everything else runs well.

    I can’t find anything about this in the docs, but it certainly seems to be the case.

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