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Home/ Questions/Q 364621
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T13:27:22+00:00 2026-05-12T13:27:22+00:00

I’m trying to encapsulate some older win32 code in a C++/CLI ref class to

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I’m trying to encapsulate some older win32 code in a C++/CLI ref class to make it better accessible from .NET code. This class needs to start a Win32 thread and pass a pointer to the class as a thread parameter. The code looks something like this:

ref class MmePlayer
{
    int StartPlayback()
    {
        hPlayThread = CreateThread(NULL, 0, PlayThread, this, 0, &PlayThreadId);
    }
};

static DWORD WINAPI PlayThread(LPVOID pThreadParam)
{
    // Get a pointer to the object that started the thread
    MmePlayer^ Me = pThreadParam;
}

The thread really needs to be a Win32 thread because it receives messages from the MME subsystem. I’ve tried wrapping the PlayThread function pointer in an interior_ptr, but the compiler wouldn’t allow that.
Also, I’ve tried to make the thread function a class method, but the compiler does not allow the _stdcall modifier on ref class methods.
Do you know of a way to handle this?

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  1. Editorial Team
    Editorial Team
    2026-05-12T13:27:23+00:00Added an answer on May 12, 2026 at 1:27 pm

    Managed classes are passed around using ‘handles’ instead of references. You can’t treat a handle to a managed class like a pointer. What you’re going to want to do is create a native helper class that holds a handle to the managed class. Then you pass a pointer to the native helper into the thread start function. Like this:

    #include <msclr/auto_gcroot.h>
    using msclr::auto_gcroot;
    
    ref class MmePlayer;
    
    class MmeHelper 
    {
         auto_gcroot<MmePlayer^> myPlayer;
    };
    
    ref class MmePlayer
    {
        int StartPlayback()
        {
            myHelper = new MmeHelper();
            myHelper->myPlayer = this;
            hPlayThread = CreateThread(NULL, 0, PlayThread, myHelper, 0, &PlayThreadId);
        }
    
        MmeHelper * myHelper;
    };
    
    static DWORD WINAPI PlayThread(LPVOID pThreadParam)
    {
        // Get a pointer to the object that started the thread
        MmeHelper* helper = pThreadParam;
    }
    
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