I’m trying to explicitly launch an intent to a new Activity, but I would like some code in the current Activity to finish executing first. I’ve done a bit of research, and have a couple of ideas to accomplish this but am thinking “there’s gotta be an easier way to do this”. Here is the relevant block of code:
cpuToast(dmg);
if (player_.getStatus() == false)
{
playerWon_ = false;
Intent intent = new Intent(Main.this, Death.class);
startActivity(intent);
}
dmg is an int. cpuToast simply makes a String to display the damage and then calls show(). getStatus() returns whether or not the player was killed. In the event that player was killed, I launch a new intent which will play an animation of the players death. Unfortunately the “Death” Activity is being launched before the Toast even becomes visible, and then it becomes visible during the Death Activity which I do not want.
Does anyone know a simple way to ensure that the Toast executes fully prior to launching the Death Activity? From what I’ve found it looks like I’ll have to create a “Timer” object when really all I want is a simple while loop like “while(Toast.isVisable) {}” to tie up the execution for a couple of seconds.
Some example code for updating the UI in response to timed events can be found at http://developer.android.com/resources/articles/timed-ui-updates.html.