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Home/ Questions/Q 7879309
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T03:52:26+00:00 2026-06-03T03:52:26+00:00

I’m trying to extend the functionality of some methods of the 2dcontext object, however

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I’m trying to extend the functionality of some methods of the 2dcontext object, however I can’t get it to work the way I want: I want to override a method, but I want to call the original method from the overridden method like this:

//First get the original context
var ctx = canvas.getContext("2d");

//Create a class which uses ctx as it's prototype
var ExtendedContext = function (){};
ExtendedContext.prototype = ctx;

//And extend a method
ExtendedContext.prototype.fillRect = function(x, y, width, height) {
    //Do some stuff
    this.prototype.fillRect(x, y, width, height); //Doesn't work
    //Do some more stuff
};

How can I call the original fillRect method from inside my own method?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T03:52:27+00:00Added an answer on June 3, 2026 at 3:52 am

    You can store the reference of the original function just like that:

    var oldFillRect = ctx.fillRect;
    

    and then call it like

    ExtendedContext.prototype.fillRect = function() {
        //Do some stuff
        oldFillRect.apply(this, arguments);
        //Do some more stuff
    };
    

    This technique is sometimes called ‘duck punching’ or a ‘function hook’. In this particular instance, you should also be able to use the Object.getPrototypeOf method to get the original function reference. This would look like

    ExtendedContext.prototype.fillRect = function() {
        //Do some stuff
        Object.getPrototypeOf(ExtendedContext.prototype).fillRect.apply(this, arguments);
        //Do some more stuff
    };
    

    So you don’t even need to store a reference.

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