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Home/ Questions/Q 8930899
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T08:59:42+00:00 2026-06-15T08:59:42+00:00

I’m trying to figure out how to use an if statement before the assignment

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I’m trying to figure out how to use an if statement before the assignment to change it is made. The point of this script is to check if the knife is taken before it prompts with the question to take it from the table. It’s to make it so that you can walk back to the table and get another response if you’ve already taken it. What am I doing wrong?

def table ():
    if knife_taken == False:
        print "it's an old, brown wooden table, and atop it you find a knife"
        print "Will you take the knife or go back?"
        knife = raw_input ("> ")
        if knife.strip().lower() in ["back", "b", "no"]:
            basement2()
        elif knife.strip().lower() in ["take knife", "knife", "yes", "k"]:
            knife_taken = True
            print "You now have the knife, good, you are going to need it"
            raw_input()
            basement2()
        else:
            print "I did not understand that."
            raw_input()
            table()
    else:
        print "There's nothing on the table"
    raw_input()
    basement2()
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  1. Editorial Team
    Editorial Team
    2026-06-15T08:59:42+00:00Added an answer on June 15, 2026 at 8:59 am

    Basically when you change the variable knife_taken in your function you change it at a local level, this means when the function ends the changes are lost. There are two ways to fix this either use global (but thats the bad way)

    global knife_taken
    knife_taken = True
    

    Or you can return the state of the knife from the function

    return knife_taken
    
    # later on
    kitchen(knife_taken)
    

    and store it in a variable, passing it back to kitchen later as an arguement

    Or as an extra little bonus, you can store game state in a dictionary. You could then update the dictionary as the game state changes e.g.

    game_state = {}
    
    game_state['knife_taken'] = False
    
    def kitchen():
        if not game_state['knife_taken']:
            print "Take the knife!"
            game_state['knife_taken'] = True
        else:
            print "Nothing to see here."
    
    kitchen()
    kitchen()
    
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