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Home/ Questions/Q 6198479
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:00:37+00:00 2026-05-24T04:00:37+00:00

I’m trying to figure out the basic pattern for creating a JavaScript library (class).

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I’m trying to figure out the basic pattern for creating a JavaScript library (class). I want to do it in such a way that it doesn’t pollute the global namespace with a bunch of junk, but allowing for the class to have instance variables and public methods that modify those instance variables.

Consider the following toy example. I want to make a class Foo. It should contain an instance member, bar, which is a number. There should be a constructor for Foo that takes a number and initializes its instance bar with that number. There should be an instance method that I can call on a Foo object to modify bar. Maybe the code that uses the library looks like this:

var foo1 = new Foo(1);
var foo2 = new Foo(2);
console.log(foo1.bar); // should print "1"
console.log(foo2.bar); // should print "2"
foo2.changeBar(42);
console.log(foo1.bar); // should print "1"
console.log(foo2.bar); // should print "42"

The resultant foo.js would be used by a Web app and therefore included via a script tag in the HTML.

I’ve done a bit of searching with Google but I have yet to find a single, concise, generic outline of how to design a JavaScript class (used as a library).

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:00:37+00:00Added an answer on May 24, 2026 at 4:00 am
    (function () {
        Foo = function (num) {
             this.changeBar(num);
        };
    
        var privateMethod = function (x) {
            if (this.bar === 999) {
                this.bar = x;
            }
        };
    
        Foo.prototype.changeBar = function (num) {
            this.bar = num;
            privateMethod.call(this, 1);
        };
    
    }());
    

    That is the simplest way of doing it. You don’t need to include the definition in a closure, more of a style thing.

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