I’m trying to figure out what values are causing some bad output. It’s a low-probability scenario so I would like to simply log all the inputs to the generator until I find a bad seed. Unfortunately, that means recording the state of the random generator and I see no way to get at it.
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Why do you need to record the state of the generator at any given point (which I don’t think is possible)? As long as you record the seed, and the number of times it was called (you may need to create a class to wrap the random generator), it should be enough to reproduce the scenario, right?