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Home/ Questions/Q 6787913
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:25:22+00:00 2026-05-26T17:25:22+00:00

I’m trying to finally add UI tests to my Android application, to increase coverage

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I’m trying to finally add UI tests to my Android application, to increase coverage (all my other layers are properly tested, hence all my bugs now come from the UI…)
I started to use ActivityInstrumentationTestCase2 as my base class for emulator unit-tests, and simple things are easy to check and work nice.

But now, I’m trying to check a Dialog appears as expected, and I don’t know how to do that.

My test:

public void testOpensAboutDialogWhenAboutButtonClicked() {
    final MyActivity activity = getActivity();
    final Instrumentation instrumentation = getInstrumentation();

    final Button aboutButton = (Button) activity.findViewById(R.id.about);
    TouchUtils.clickView(this, aboutButton);

    // how to test for the AboutDialog?
}

Now my dialog doesn’t have an id, so I can’t get a pointer to it using findViewById.
It has been created using the builder classes available:

final AlertDialog about = new AlertDialog.Builder(parent)
            .setTitle(parent.getString(R.string.about_title))
            .setCancelable(true)
            .setIcon(R.drawable.skull)
            ....

Any ideas, or pointers to tutorials?

EDIT: To answer Jens comment, I’m not using managed dialogs, just creating the AlertDialog and showing it with .show()

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:25:22+00:00Added an answer on May 26, 2026 at 5:25 pm

    Since you’re already using ActivityInstrumentationTestCase2 you should start using Robotium – it will simplify your testing a lot.

    For your case it’s as easy as this (if you know the expected title or something else vaguely unique about your dialog):

    public void testSomeRandomSentence() {
        Solo solo = new Solo(getInstrumentation(), getActivity());
        getInstrumentation().waitForIdleSync();
        // Now do whatever you need to do to trigger your dialog.
    
        // Let's assume a properly lame dialog title.
        assertTrue("Could not find the dialog!", solo.searchText("My Dialog Title"));
    }
    
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