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Home/ Questions/Q 497851
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T05:49:16+00:00 2026-05-13T05:49:16+00:00

I’m trying to find the most efficient way to alpha blend in SDL. I

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I’m trying to find the most efficient way to alpha blend in SDL. I don’t feel like going back and rewriting rendering code to use OpenGL instead (which I’ve read is much more efficient with alpha blending), so I’m trying to figure out how I can get the most juice out of SDL’s alpha blending.

I’ve read that I could benefit from using hardware surfaces, but this means I’d have to run the game in fullscreen. Can anyone comment on this? Or anything else regarding alpha transparency in SDL?

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  1. Editorial Team
    Editorial Team
    2026-05-13T05:49:17+00:00Added an answer on May 13, 2026 at 5:49 am

    Decided to just not use alpha blending for that part. Pixel blending is too much for software surfaces, and OpenGL is needed when you want the power of your hardware.

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