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Home/ Questions/Q 388709
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T15:47:45+00:00 2026-05-12T15:47:45+00:00

I’m trying to generate a color that could highlight an item as selected based

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I’m trying to generate a color that could highlight an item as “selected” based on the color of the current object. I’ve tried increasing some of the HSB values, but I can’t come up with a generalized formula. Particularly, I have problems when working with white (a brighter white doesn’t look much different than a regular white). There’s no requirement that says I need to make it brighter, so some sort of “inverse” color would work well too. Are there any standard algorithms or techniques for doing something like this (I’m guessing yes, but I couldn’t find any — I’m not sure if there’s a name for this)?

thanks,

Jeff

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  1. Editorial Team
    Editorial Team
    2026-05-12T15:47:45+00:00Added an answer on May 12, 2026 at 3:47 pm

    Maybe the negatif effect:

    pseudo:

    int red = originalColor.red
    int green = originalColor.green
    int blue = originalColor.blue
    
    int newRed = 255 - red
    int newGreen = 255 - green
    int newBlue = 255 - blue
    
    Color negativeColor = new Color(newRed, newGreen, newBlue)
    

    Or adding a blue color-effect:

    int red = originalColor.red
    int green = originalColor.green
    int blue = originalColor.blue
    
    int newRed = 255 - red
    int newGreen = 255 - green
    int newBlue = 255 - blue + 100
    if newBlue > 255 {
       newBlue = 255
       newRed = newRed - 50
       newGreen = newGreen - 50
       if newRed < 0 {newRed = 0}
       if newGreen < 0 {newGreen = 0}
    }
    
    Color negativeColor = new Color(newRed, newGreen, newBlue)
    
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