I’m trying to generate a string of a random length which consists out of random chars.
To do so I have this code:
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 1000; i++)
{
MyString test = new MyString();
test.Random();
Console.WriteLine(test.Value);
}
Console.ReadLine();
}
}
public class MyString
{
private string value = string.Empty;
private Random r = new Random();
public string Value
{
get { return this.value; }
set { this.value = value; }
}
public void Random()
{
int length = (r.Next() % (100)) + 1;
for(int i = 0; i < length; i++)
{
value = value + RandomChar();
}
}
public char RandomChar()
{
// 32 to 126
int c = (r.Next() % 95) + 32;
char ch = (char)c;
return ch;
}
}
Now, lets look at a part of the output:

As you can see, the output is far from random, it contains a lot of repeating strings. How is this possible, and how do I solve it?
It looks like you are creating a new instance of the
Randomclass every time yourMyStringconstructor is called. TheRandomclass probably seeds itself based on the current time (to some resolution). Random number generators seeded with the same value will generate the same pseudo-random sequence.The solution is to construct one instance of
Randomand use that everywhere.