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Home/ Questions/Q 6970009
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T16:39:18+00:00 2026-05-27T16:39:18+00:00

I’m trying to get a handle on how OOP is done in Lua, and

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I’m trying to get a handle on how OOP is done in Lua, and I thought I had a simple way to do it but it isn’t working and I’m just not seeing the reason. Here’s what I’m trying:

Person = { };
function Person:newPerson(inName)
  print(inName);
  p = { };
  p.myName = inName;
  function p:sayHello()
    print ("Hello, my name is " .. self.myName);
  end
  return p;
end

Frank = Person.newPerson("Frank");
Frank:sayHello();

FYI, I’m working with the Corona SDK, although I am assuming that doesn’t make a difference (except that’s where print() comes from I believe). In any case, the part that’s killing me is that inName is nil as reported by print(inName)… therefore, myName is obviously set to nil so calls to sayHello() fail (although they work fine if I hardcode a value for myName, which leads me to think the basic structure I’m trying is sound, but I’ve got to be missing something simple). It looks, as far as I can tell, like the value of inName is not being set when newPerson() is called, but I can’t for the life of me figure out why; I don’t see why it’s not just like any other function call.

Any help would be appreciated. Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T16:39:19+00:00Added an answer on May 27, 2026 at 4:39 pm

    Try

    Frank = Person:newPerson("Frank");
    
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