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Home/ Questions/Q 7063813
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:45:29+00:00 2026-05-28T04:45:29+00:00

I’m trying to get a simple triangle drawn in Java using LWJGL. I’m trying

  • 0

I’m trying to get a simple triangle drawn in Java using LWJGL.

I’m trying to get a simple triangle up, each with a corner of one specific color. Right now it is just giving me a blank screen.

Here is my code:

package com.ex;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.input.Keyboard;

public class ColoredTriangle {
    public void start() {
        try {
            Display.setDisplayMode(new DisplayMode(640, 480));
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            System.exit(0);
        }

        // Init OpenGL
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glOrtho(0, 640, 480, 0, 1, -1);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        boolean quit = false;

        while (!quit) {         
            // Clear the screen.
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

            // Begin drawing
            GL11.glBegin(GL11.GL_TRIANGLES);
                // Top & Red
                GL11.glColor3f(1.0f, 0.0f, 0.0f);
                GL11.glVertex2f(0.0f, 1.0f);

                // Right & Green
                GL11.glColor3f(0.0f, 1.0f, 0.0f);
                GL11.glVertex2f(1.0f, 1.0f);

                // Left & Blue
                GL11.glColor3f(0.0f, 0.0f, 1.0f);
                GL11.glVertex2f(1.0f, -1.0f);
            GL11.glEnd();

            Display.update();

            if (Display.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
                quit = true;
        }

        Display.destroy();
    }

    public static void main(String args[]) {
        ColoredTriangle ct = new ColoredTriangle();
        ct.start();
    }

}
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  1. Editorial Team
    Editorial Team
    2026-05-28T04:45:30+00:00Added an answer on May 28, 2026 at 4:45 am

    It is working perfectly fine, it’s just that your triangle is 1 unit high and your window is 480 units high, so it only shows up as one pixel in the corner.

    If you replace GL11.glOrtho(0, 640, 480, 0, 1, -1); with GL11.glOrtho(-3.2, 3.2, -2.4, 2.4, -1, 1); then you’ll see everything just fine.

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