I’m trying to get an audio file playing in my iOS app. This is my current code
NSString *soundFilePath = [NSString stringWithFormat:@"%@/test.m4a", [[NSBundle mainBundle] resourcePath]];
NSLog(@"%@",soundFilePath);
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[audioPlayer setVolume:1.0];
audioPlayer.delegate = self;
[audioPlayer stop];
[audioPlayer setCurrentTime:0];
[audioPlayer play];
I’ve being checking a bunch of other posts but they all generally do the same thing. I’m not getting an error, but I don’t hear any audio playing on the simulator or device.
This is the path I get for the audio file on the simulator
/Users/username/Library/Application Support/iPhone Simulator/5.1/Applications/long-numbered-thing/BookAdventure.app/test.m4a
Any help is appreciated!
Maybe you should try using the
NSBundlemethodpathForResource:ofType:method to create the path to the file.The following code should successfully play an audio file. I have only used it with an
mp3, but I imagine it should also work withm4a. If this code does not work, you could try changing the format of the audio file. For this code, the audio file is located in the main project directory.EDIT
Ok, so try this:
Also, make sure you do the proper imports: