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Home/ Questions/Q 7580715
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T17:59:10+00:00 2026-05-30T17:59:10+00:00

I’m trying to get an image from an URL but when I save it

  • 0

I’m trying to get an image from an URL but when I save it to a file it is half of the actual image! I have searched many sites and solutions like HttpWebRequest.BeginGetResponse because I thought it is because I must buffer the data but it did not work. I don’t know which part of my code is wrong and making this problem!:(

This is the code which retrieve image from URL:

 public static Bitmap GetImageFromUrl(string url)
    {
        string RefererUrl = string.Empty;
        int TimeoutMs = 22 * 1000;
        string requestAccept = "*/*";
        string UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7";

        Bitmap img = null;
        HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);

        request.UserAgent = UserAgent;
        request.Timeout = TimeoutMs;
        request.ReadWriteTimeout = TimeoutMs * 6;
        request.Accept = requestAccept;

        if (!string.IsNullOrEmpty(RefererUrl))
        {
            request.Referer = RefererUrl;
        }

        try
        {
            WebResponse wResponse = request.GetResponse();
            using (HttpWebResponse response = wResponse as HttpWebResponse)
            {
                Stream responseStream = response.GetResponseStream();
                img = new Bitmap(responseStream);
                response.Close();
            }
        }
        catch (Exception)
        {
        }
        return img;
    }

This the code which saves the image in File:

        byte[] imgBytes = tile.Image;
        using (MemoryStream ms = new MemoryStream(imgBytes))
        {
            using (Image img = Image.FromStream(ms))
            {
                ms.Dispose();
                Bitmap tempBmp = new Bitmap(img);
                img.Dispose();

                string activeDir = Environment.CurrentDirectory;
                string newPath = System.IO.Path.Combine(activeDir, "Images");
                System.IO.Directory.CreateDirectory(newPath);

                newPath = System.IO.Path.Combine(newPath, tile.TileType.ToString());
                System.IO.Directory.CreateDirectory(newPath);

                newPath = System.IO.Path.Combine(newPath, tile.Zoom.ToString());
                System.IO.Directory.CreateDirectory(newPath);

                newPath = System.IO.Path.Combine(newPath, tile.X.ToString());
                System.IO.Directory.CreateDirectory(newPath);

                newPath = System.IO.Path.Combine(newPath, tile.Y.ToString());
                System.IO.Directory.CreateDirectory(newPath);

                string newFileName = "tile.png";
                newPath = System.IO.Path.Combine(newPath, newFileName);

                tempBmp.Save(newPath, ImageFormat.Png);
                tempBmp.Dispose();
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T17:59:11+00:00Added an answer on May 30, 2026 at 5:59 pm

    Your code seems overcomplicated, do you really need read image and then resave it?
    Why can’t you just save downloaded image directly, like this:

            public static void GetImageFromUrl(string url)
        {
            string RefererUrl = string.Empty;
            int TimeoutMs = 22 * 1000;
            string requestAccept = "*/*";
            string UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7";
    
          //  Bitmap img = null;
            HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
    
            request.UserAgent = UserAgent;
            request.Timeout = TimeoutMs;
            request.ReadWriteTimeout = TimeoutMs * 6;
            request.Accept = requestAccept;
    
            if (!string.IsNullOrEmpty(RefererUrl))
            {
                request.Referer = RefererUrl;
            }
    
            try
            {
                WebResponse wResponse = request.GetResponse();
                using (HttpWebResponse response = wResponse as HttpWebResponse)
                {
                    Stream responseStream = response.GetResponseStream();
                    BinaryReader br = new BinaryReader(responseStream);
    
                    FileStream fs = new FileStream(@"c:\pst\1.jpg", FileMode.Create, FileAccess.Write);
    
                    const int buffsize = 1024;
                    byte[] bytes = new byte[buffsize];
                    int totalread = 0;
    
                    int numread = buffsize;
                    while (numread != 0)
                    {
                        // read from source
                        numread = br.Read(bytes, 0, buffsize);
                        totalread += numread;
    
                        // write to disk
                        fs.Write(bytes, 0, numread);
                    }
    
                    br.Close();
                    fs.Close();
    
    
                    response.Close();
                }
            }
            catch (Exception)
            {
            }
        } 
    

    You should of course split it into methods and set proper return values

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