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Home/ Questions/Q 9164727
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T14:45:05+00:00 2026-06-17T14:45:05+00:00

I’m trying to get an image to transform to greyscale in Javascript using HTML5

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I’m trying to get an image to transform to greyscale in Javascript using HTML5 canvas.
What the heck am I doing wrong here!? I know it’s really close!

function convertToGreyscale(str)
{
    // Get the Canvas
    var oCanvas = document.getElementById(str);
    // Get the Canvas Context
    var oContext = oCanvas.getContext('2d');

    // Get the height & width of the canvas
    var oHeight = oCanvas.height;
    var oWidth = oCanvas.width;

    // Get the image data object
    // getImageData(startX,startY,endX,endY)
    var oImageData = oContext.getImageData(0,0,oHeight,oWidth);

    // Get the actual pixel information
    var oPixelArray = oImageData.data;
    var iLength = oPixelArray.length;

    for (var iCount = 0; iCount < iLength; iCount += 4)
    {
        var oRedPixel = oPixelArray[iCount];
        var oGreenPixel = oPixelArray[iCount+1];
        var oBluePixel = oPixelArray[iCount+2];
        var oGreyValue = oRedPixel * 0.2126 + oGreenPixel * 0.7152 + oBluePixel * 0.0722;

        // Set R,G & B to be the new grey value
        oRedPixel = oGreyValue;
        oGreenPixel = oGreyValue;
        oBluePixel = oGreyValue;

    }

    // Set the greyscale image back on the canvas.
    oContext.putImageData(oImageData,0,0);
    oCanvas.src = oCanvas.toDataURL();

}

Here is the relevant HTML:

<canvas id="myCanvas" width="500" height="500"></canvas>

<div style="border: 1px solid black" onmouseover="convertToGreyscale('myCanvas')">Mouseover</div>
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T14:45:06+00:00Added an answer on June 17, 2026 at 2:45 pm

    As it stands you’re simply changing the values of oRedPixel, oGreenPixel and oBluePixel, but the actual oPixelArray remains unchanged.

    Try directly changing the array values

    oPixelArray[iCount] = oGreyValue;
    oPixelArray[iCount+1] = oGreyValue;
    oPixelArray[iCount+2] = oGreyValue;
    

    And you do not need this line as a canvas does not have a src attribute

    // oCanvas.src = oCanvas.toDataURL();
    
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