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Home/ Questions/Q 4250516
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T04:32:19+00:00 2026-05-21T04:32:19+00:00

I’m trying to get into generating 3D graphics in F# (as was apparent from

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I’m trying to get into generating 3D graphics in F# (as was apparent from my previous question) with very little time and very little initial knowledge of F#. I’m studying Tomas Petricek’s fractal example, but I can’t really make heads or tails of it. I’ve managed to define a window with a Viewport3D object in XAML, initialize and display it from F#. But as far as creating 3d objects in F# and displaying them goes, I’m lost in a sea of fractal generation, coordinate translation, and other calculations.
Could somebody provide a simple example, of creating one really simple object in F# (a single cube, or just a triangle) and display it in the WPF window? That would be huge help.
Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-21T04:32:20+00:00Added an answer on May 21, 2026 at 4:32 am

    Here’s a simple example with two triangles making a single square:

    #if INTERACTIVE
        #r "PresentationCore"
        #r "PresentationFramework"
        #r "WindowsBase"
        #r "System.Xaml"
    #endif
    
    
    open System.Windows
    open System.Windows.Controls
    open System.Windows.Media
    open System.Windows.Media.Media3D
    
    let grp = Model3DGroup()
    let geo = MeshGeometry3D()
    
    // Point collection
    for x,y,z in [0.5, 0.0, 0.0; 
                  1.0, 0.0, 0.0;
                  0.5, 0.5, 0.0;
                  1.0, 0.5, 0.0] do
        geo.Positions.Add(Point3D(x,y,z))
    
    // First triangle
    for i in [0;1;2] do geo.TriangleIndices.Add(i)
    
    // Second triangle - order matters for deciding front vs. back
    for i in [2;1;3] do geo.TriangleIndices.Add(i)
    
    // Create a model with the mesh and a front and back material
    let model = 
        GeometryModel3D(
            Geometry = geo, 
            Material = DiffuseMaterial(Brushes.Black), 
            BackMaterial = DiffuseMaterial(Brushes.Red))
    
    grp.Children.Add(model)
    
    // add light so back color is visible
    grp.Children.Add(AmbientLight())
    
    // set up a continuous rotation around the y-axis
    let rotation = AxisAngleRotation3D(Axis = Vector3D(0.,1.,0.))
    let anim = 
        Animation.DoubleAnimation(0.0, 360., Duration(System.TimeSpan.FromSeconds 2.), 
            RepeatBehavior = Animation.RepeatBehavior.Forever)
    rotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, anim)
    
    // apply the rotation to the geometry
    grp.Transform <- RotateTransform3D(rotation)
    
    // create a camera pointing at the triangle
    let cam = PerspectiveCamera(Point3D(0.,0.,2.), Vector3D(0., 0., -1.), Vector3D(0., 1., 0.), 60.)
    
    // set the viewport up with the camera and geometry
    let vprt = Viewport3D(Camera = cam)
    vprt.Children.Add(ModelVisual3D(Content = grp))
    
    // add the viewport to a window
    let wnd = Window(Content = vprt, Title = "3D", Visibility = Visibility.Visible)
    
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