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Home/ Questions/Q 347871
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:18:43+00:00 2026-05-12T11:18:43+00:00

I’m trying to get rid of floats in my functions. I have one function

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I’m trying to get rid of floats in my functions.

I have one function that operates on a 16 bit integer value which is an upscaled 8 bit value. Then a downscaled 8 bit is sent to the output.

I’m sure I’m not explaining it well. Something like this:

int8 spot_value = 21;  //arbitrary. just need a starting point
int16 running_value;

running_value = spot_value << 8;  //multiply by 256 which is 5376
running_value += 154;  //my upscaled value is now 5530
spot_value = running_value >> 8;  //downscale again

if we were working with floats my downscaled value would be 21.6 which I could round easily to 22 and convert to an int8. But as-is it will truncate to 21 which I don’t want.

Is there a way to “round” the integer up if it would have been appropriate to do so had it been a float but without converting anything to a float (even temporarily)?

It is probably a lot simpler than I’m making it out to be.

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:18:43+00:00Added an answer on May 12, 2026 at 11:18 am

    You could add 1/2 to the value. In your scaled system that’s 128.

    int8 spot_value = 21;  //arbitrary. just need a starting point
    int16 running_value;
    
    running_value = spot_value << 8;  //multiply by 256 which is 5376
    running_value += 154;  //my upscaled value is now 5530
    spot_value = running_value + 128;  //add an additional 1/2 for rounding
    spot_value = spot_value >> 8;  //downscale again
    

    or…

    scale_shift = 8;
    scale = 1 << scale_shift
    round = scale >> 1;
    
    int8 spot_value = 21;  //arbitrary. just need a starting point
    int16 running_value;
    
    running_value = spot_value << scale_shift;  //multiply by 256 which is 5376
    running_value += 154;  //my upscaled value is now 5530
    spot_value = (running_value + round) >> scale_shift;  //downscale again
    

    or a bit trick based on Dav’s answer…

    running_value = spot_value << scale_shift;  //multiply by 256 which is 5376
    running_value += 154;  //my upscaled value is now 5530
    spot_value = (running_value >> 8) + ((running_value >> 7) & 1)
    

    .

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