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Home/ Questions/Q 9192439
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T20:55:25+00:00 2026-06-17T20:55:25+00:00

I’m trying to get started with protobuf.net. I’ve downloaded the latest version from here

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I’m trying to get started with protobuf.net.

I’ve downloaded the latest version from here, implemented a [ProtoContract] class, and now I’m trying to serialize it with ProtoBuf.Serializer.Serialize as described in the documentation. The problem is, that there is no such method.

How do I write [ProtoContract] to disk?

UPDATE
Apparently, I’ve got the wrong version of it or something, but here’s what my Serialize class looks like:

protobuf.net Serializer class as I see it

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  1. Editorial Team
    Editorial Team
    2026-06-17T20:55:26+00:00Added an answer on June 17, 2026 at 8:55 pm

    This must help you get started with it : Source & Credit & Marc Gravell


    The simplest way to get started is simply to write your data:

    class Person {
        public int Id {get;set;}
        public string Name {get;set;}
        public Address Address {get;set;}
    }
    class Address {
        public string Line1 {get;set;}
        public string Line2 {get;set;}
    }
    

    That is a good start, but by itself is not enough for protobuf-net. Unlike XmlSerializer, the member-names are not encoded in the data – instead, you must pick an integer to identify each member. Additionally, to show intent it is necessary to show that we intend this type to be serialized (i.e. that it is a data contract):

    [ProtoContract]
    class Person {
        [ProtoMember(1)]
        public int Id {get;set;}
        [ProtoMember(2)]
        public string Name {get;set;}
        [ProtoMember(3)]
        public Address Address {get;set;}
    }
    [ProtoContract]
    class Address {
        [ProtoMember(1)]
        public string Line1 {get;set;}
        [ProtoMember(2)]
        public string Line2 {get;set;}
    }
    

    Since “protocol buffers” is a binary format, protobuf-net is based heavily around the Stream class; this makes it simple to use with a wide variety of implementations. For example, to write to a file:

    var person = new Person {
        Id = 12345, Name = "Fred",
        Address = new Address {
            Line1 = "Flat 1",
            Line2 = "The Meadows"
        }
    };
    using (var file = File.Create("person.bin")) {
        Serializer.Serialize(file, person);
    }
    

    This writes a 32 byte file to “person.bin”. It might not be obvious in the above, but Serialize is a generic method – the line could also be:

    using (var file = File.Create("person.bin")) {
        Serializer.Serialize<Person>(file, person);
    }
    

    But most of the time we can let the compiler’s generic type inference do the work for us.
    Deserializing Data

    We also need to get out data back!

    Person newPerson;
    using (var file = File.OpenRead("person.bin")) {
        newPerson = Serializer.Deserialize<Person>(file);
    }
    

    This reads the data back from “person.bin”. Note we need to tell it the type this time (the ), but otherwise the code is very similar.


    Update : Download this package
    All seems fine

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