Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 463839
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T23:12:54+00:00 2026-05-12T23:12:54+00:00

I’m trying to implement a geometry templating engine. One of the parts is taking

  • 0

I’m trying to implement a geometry templating engine. One of the parts is taking a prototypical polygonal mesh and aligning an instantiation with some points in the larger object.

So, the problem is this: given 3d point positions for some (perhaps all) of the verts in a polygonal mesh, find a scaled rotation that minimizes the difference between the transformed verts and the given point positions. I also have a centerpoint that can remain fixed, if that helps. The correspondence between the verts and the 3d locations is fixed.

I’m thinking this could be done by solving for the coefficients of a transformation matrix, but I’m a little unsure how to build the system to solve.

An example of this is a cube. The prototype would be the unit cube, centered at the origin, with vert indices:

4----5
|\    \
| 6----7
| |    |
0 |  1 |
 \|    |
  2----3

An example of the vert locations to fit:

  • v0: 1.243,2.163,-3.426
  • v1: 4.190,-0.408,-0.485
  • v2: -1.974,-1.525,-3.426
  • v3: 0.974,-4.096,-0.485
  • v5: 1.974,1.525,3.426
  • v7: -1.243,-2.163,3.426

So, given that prototype and those points, how do I find the single scale factor, and the rotation about x, y, and z that will minimize the distance between the verts and those positions? It would be best for the method to be generalizable to an arbitrary mesh, not just a cube.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T23:12:55+00:00Added an answer on May 12, 2026 at 11:12 pm

    Assuming you have all points and their correspondences, you can fine-tune your match by solving the least squares problem:

    minimize Norm(T*V-M)
    

    where T is the transformation matrix you are looking for, V are the vertices to fit, and M are the vertices of the prototype. Norm refers to the Frobenius norm. M and V are 3xN matrices where each column is a 3-vector of a vertex of the prototype and corresponding vertex in the fitting vertex set. T is a 3×3 transformation matrix. Then the transformation matrix that minimizes the mean squared error is inverse(V*transpose(V))*V*transpose(M). The resulting matrix will in general not be orthogonal (you wanted one which has no shear), so you can solve a matrix Procrustes problem to find the nearest orthogonal matrix with the SVD.

    Now, if you don’t know which given points will correspond to which prototype points, the problem you want to solve is called surface registration. This is an active field of research. See for example this paper, which also covers rigid registration, which is what you’re after.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am reading a book about Javascript and jQuery and using one of the
I am trying to render a haml file in a javascript response like so:
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.