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Home/ Questions/Q 9177557
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T17:21:12+00:00 2026-06-17T17:21:12+00:00

Im trying to implement a keyboard class in my game that has two modes.

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Im trying to implement a keyboard class in my game that has two modes. The game mode takes input that uses lowercase, unmodified keys (unmodified meaning if I type a ‘0’ with the shift it still returns ‘0’ instead of ‘)’). I have tracked it down as far as using the charactersIgnoringModifiers method of the NSEvent class but this method excludes all the modifier keys except for the shift key.

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  1. Editorial Team
    Editorial Team
    2026-06-17T17:21:13+00:00Added an answer on June 17, 2026 at 5:21 pm

    You can use -[NSEvent keyCode] and then translate the key code to a character without using any modifiers. Doing the latter is easier said than done. Here’s a long mailing list thread on the techniques and gotchas.

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