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Home/ Questions/Q 3272480
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:49:49+00:00 2026-05-17T18:49:49+00:00

I’m trying to implement a lagged Fibonacci pseudo-random number generator for integers up to

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I’m trying to implement a lagged Fibonacci pseudo-random number generator for integers up to some maximum. It maintains an array of values

int values[SIZE] = { /* 55 seed values */ };

and uses the following function to return the next value

unsigned lagfib()
{
    static unsigned idx = 0;
    int r = values[idx];

    /* The following does not work: */
    values[idx] = (values[(idx-24) % SIZE] + values[(idx-55) % SIZE])
                 % MAX_VALUE;
    idx = (idx+1) % SIZE;
    return r;
}

In effect, values should be a simple ring buffer that is always full. The subtraction and modulo should wrap the index around to the end of the array. SIZE should always be at least 55, but I want to round up to 64 to speed up the modulo.

But apparently, I’ve got the modulo calculations wrong and I don’t know how to fix them. Changing the index type to int doesn’t improve things.

(PS.: Yes, static data is bad style, but I want this to be readable for both C and C++ programmers, since it pertains to both languages.)

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:49:50+00:00Added an answer on May 17, 2026 at 6:49 pm

    If e.g. idx is less than 24, you’ll get wraparound to the other end of the number range of unsigned int. 55 is not a divisor of e.g. 2^32, so this will not give you correct results.

    I can see two options:

    • Maintain three separate idx variables, offset by 24 and 55 respectively.
    • Do e.g. (idx - 24 + SIZE) % SIZE.

    Actually, I would choose the first option, and avoid the modulo entirely by rewriting the increment as:

    idx = ((SIZE-1) == idx) ? 0 : (idx+1);
    

    which will probably be way faster than calculating modulo.

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