Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9080017
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T19:58:32+00:00 2026-06-16T19:58:32+00:00

I’m trying to implement a point cloud with OpenGL and CUDA, where the radii

  • 0

I’m trying to implement a point cloud with OpenGL and CUDA, where the radii of the points shall vary in size over time, based on some data associated with them.

Since I’m completely new to OpenGL AND CUDA, I’m having a pretty tough time achieving this goal. After learning the basics of OpenGL, GLSL and CUDA, I’m completely confused about which parts of the program should be achieved how.

My idea was the following:

  • Use a VBO with vertex positions
  • Use a VBO with vertex radii
  • Use a VBO with vertex uncertainties. Based on this data, the radii of the vertices shall vary in an animated manner
  • Compute the radius of all the vertices in a CUDA kernel each frame
  • Call glDrawArrays to render all the points and use a vertex shader, which gets all the data from the arrays as input

First of all…it is reasonable to use CUDA and GLSL shaders together for this purpose? Since I’ve read some things about using either one or the other, I’m not sure about that.

The second question is, which parts of the program would be executed on the CPU and which on the GPU? Does it make sense to calculate data in a kernel and then pass it back to the OpenGL display function to render it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T19:58:33+00:00Added an answer on June 16, 2026 at 7:58 pm

    First of all…it is reasonable to use CUDA and GLSL shaders together
    for this purpose? Since I’ve read some things about using either one
    or the other, I’m not sure about that.

    No, it’s not reasonable. If your goal is to get an image – use OpenGL. If your goal is to do some heavy computation (multiply big matrices, etc) – use CUDA.

    You can compute radius of all vertices in vertex shader without CUDA at all. Use uniform variable to pass time information to shader. Pure OpenGL approach will be much faster since kernel launches and extra data transfer are not needed.

    The second question is, which parts of the program would be executed
    on the CPU and which on the GPU? Does it make sense to calculate data
    in a kernel and then pass it back to the OpenGL display function to
    render it?

    GLSL shaders and CUDA kernels are executed on GPU. Other code – on CPU. If you can calculate everything in rendering pipeline (and you can) there is no sence in CUDA launches.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I am trying to find ID3V2 tags from MP3 file using jid3lib in Java.
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a small JavaScript validation script that validates inputs based on Regex. I
I am trying to render a haml file in a javascript response like so:
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to select an H1 element which is the second-child in its group
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.