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Home/ Questions/Q 4562676
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T18:14:57+00:00 2026-05-21T18:14:57+00:00

I’m trying to implement a suspend event that transitions the object to the :suspended

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I’m trying to implement a “suspend” event that transitions the object to the :suspended state. But I need to be able to “unsuspend”, and return to the previous state. I added a previous_state field to the model, but I can’t see how to access it inside an event block.

This is the basic logic I’m trying to implement:

event :suspend do
  owner.previous_state = self.state
  transition [:new, :old] => :suspended
end

event :unsuspend do
  transition :suspended => owner.previous_state.to_sym
  owner.previous_state = nil
end

The state_machine docs haven’t been very helpful, and I can’t find examples online. Sometimes it’s tough to know how to describe something to google 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T18:14:59+00:00Added an answer on May 21, 2026 at 6:14 pm

    This isn’t a perfect solution in my opinion, but I did figure out how to accomplish my task:

    state_machine :initial => :new do
      state :new
    
      state :old
    
      state :suspended
      before_transition :to => :suspended, :do => :set_previous_state
    
      state :unsuspended
      after_transition :to => :unsuspended, :do => :restore_previous_state
    
      event :suspend do
        transition any - :suspended => :suspended
      end
    
      event :unsuspend do
        transition :suspended => :unsuspended, :if => :previous_state_present?
      end
    end
    
    private
    
    def previous_state_present?
      previous_state.present?
    end
    
    def set_previous_state
      self.previous_state = state
    end
    
    def restore_previous_state
      if previous_state
        self.state = previous_state
        self.previous_state = nil
      end
    end
    

    I started by adding an “unsuspended” state to my machine. While I never want something to stay in this state, I can’t dynamically tell state_machine what state I want to unsuspend to.

    I added a before_transition callback to the suspend event, to save the state before it is suspended.

    I added an after_transition callback to the unsuspend event, so the state is immediately updated to the previous state, and that previous state is then wiped out to prevent issues later in the object’s life.

    This is not perfect. It works, but it’s a lot more complicated than just creating the suspend and unsuspend events as standalone methods. I didn’t go that route because I want state_machine controlling all state changes, and breaking out of that removes the protections against moving to/from invalid states, callbacks, etc.

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