Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3402346
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T05:07:36+00:00 2026-05-18T05:07:36+00:00

i’m trying to implement kinetic scrolling of a list object, but i’m having a

  • 0

i’m trying to implement kinetic scrolling of a list object, but i’m having a problem determining the amount of friction (duration) to apply based on the velocity.

my applyFriction() method evenly reduces the velocity of the scrolling object based on a duration property. however, using the same duration (IE: 1 second) for every motion doesn’t appear natural.

for motions with a small amount of velocity (IE: 5 – 10 pixels) a 1 second duration appears fine, but applying friction over a 1 second duration for motions with lots of velocity (IE: 100+ pixels) the scrolling object will appear to slow and stop much faster.

essentially, i’m trying to determine the appropriate duration for each motion so that both small and large amounts of velocity will share a matching friction, so the moving object will appear to always have a constant “weight”.

is there a general algorithm for determining the duration of kinetic movement based on different velocities?


note: i’m programming in ActionScript 3.0 and employing the Tween class to reduce the velocity of a moving object over a duration.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T05:07:37+00:00Added an answer on May 18, 2026 at 5:07 am

    A better model for friction is that the frictional force is proportional to velocity. You’ll need a constant to determine the relationship between force and acceleration (mass, more or less). Writing the relationships as a difference equation,

    F[n] = -gamma * v[n-1]
    a[n] = F[n]/m
    v[n] = v[n-1] + dt * a[n]
         = v[n-1] + dt * F[n] / m
         = v[n-1] - dt * gamma * v[n-1] / m
         = v[n-1] * (1 - dt*gamma/m)
    

    So, if you want your deceleration to look smooth and natural, instead of linearly decreasing your velocity you want to pick some constant slightly less than 1 and repeatedly multiply the velocity by this constant. Of course, this only asymptotically approaches zero, so you probably want to have a threshold below which you just set velocity to zero.

    So, for example:

    v_epsilon = <some minimum velocity>;
    k_frict = 0.9; // play around with this a bit
    
    while (v > v_epsilon) {
        v = v * k_frict;
        usleep(1000);
    }
    
    v = 0;
    

    I think you’ll find this looks much more natural.

    If you want to approximate this with a linear speed reduction, then you’ll want to make the amount of time you spend slowing down proportional to the natural log of the initial velocity. This won’t look quite right, but it’ll look somewhat better than what you’ve got now.

    (Why natural log? Because frictional force proportional to velocity sets up a first-order differential equation, which gives an exp(-t/tau) kind of response, where tau is a characteristic of the system. The time to decay from an arbitrary velocity to a given limit is proportional to ln(v_init) in a system like this.)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I want to count how many characters a certain string has in PHP, but
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I am trying to render a haml file in a javascript response like so:
Seemingly simple, but I cannot find anything relevant on the web. What is the
I have a French site that I want to parse, but am running into
I am currently running into a problem where an element is coming back from
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.