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Home/ Questions/Q 7710033
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T01:00:46+00:00 2026-06-01T01:00:46+00:00

I’m trying to implement onTouch in my class used to remote control a mindstorms

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I’m trying to implement onTouch in my class used to remote control a mindstorms robot. I’ve still a lot of work to do, but for now I’m trying to tidy up the direct control which uses onClick. 5 buttons, 5 instantiations like the code below, which calls one of 5 methods containing the instructions for the robot to move.

EDIT:
An Activity has 5 buttons, each does something. The original class used onClickListener as shown below, where they would be instantiated within the OnCreate method calling a void method that had the actual code to perform.

I wanted to use onTouch instead as it makes the remote …better. But I had a problem trying to get it to work with more than one button.

btn1 = (Button) findViewById(R.id.btn1);// instantiates a button called
    // btn1 one from the xml
    btn1.setOnClickListener(new OnClickListener() {
        public void onClick(View v) {
            driveFore();//move forward

        }// calls the method
    });// end of method

This is the original onClick, which calls a method outside the onCreate.

private void driveFore() {
    // TODO Auto-generated method stub

    Motor.A.forward();
    Motor.B.forward();

}//Move forward

I would like to do the above, but with onTouch. As it is, once a button is clicked, the motors continue until another button is clicked, so I thought that onTouch would be better since it will only move as long as a button is held down.

And this is the onTouch variant

btn1 = (Button) findViewById(R.id.btn1);
    btn1.setOnTouchListener(this);

Which listens for

 public boolean onTouch(View v, MotionEvent event) {
    // TODO Auto-generated method stub
    switch (event.getAction()) {
     case MotionEvent.ACTION_DOWN:
            Motor.A.forward();
            Motor.B.forward();
            break;
     case MotionEvent.ACTION_UP:{

            Motor.A.flt();
            Motor.B.flt();
    }
    break;
}
    return true;
}

The above code works, but only for 1 button. How would I go about applying the above for as many as 5 buttons.

EDIT:
As suggested I’ve tried using these two method:

            btn1 = (Button) findViewById(R.id.btn1);
        btn1.setOnTouchListener(new OnTouchListener(){
        public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Motor.A.forward();
                Motor.B.forward();
                break;
             case MotionEvent.ACTION_UP:
                Motor.A.flt();
                Motor.B.flt();
             }
            return true;

        }
    });


    btn2 = (Button) findViewById(R.id.btn2);
    btn2.setOnTouchListener(new OnTouchListener(){
        public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Motor.A.forward();
                Motor.B.forward();
                break;
             case MotionEvent.ACTION_UP:
                Motor.A.flt();
                Motor.B.flt();
             }
            return true;
        }
    });

Works just fine. Thanks guys.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T01:00:48+00:00Added an answer on June 1, 2026 at 1:00 am

    You don’t need to have your Activity extends OnTouchListener. You can do the same thing with anonymous inner classes. Like this:

    btn1.setOnTouchListener(new OnTouchListener(){
        public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Motor.A.forward();
                Motor.B.forward();
                break;
             case MotionEvent.ACTION_UP:
                Motor.A.flt();
                Motor.B.flt();
             }
        }
    });
    
    btn2.setOnTouchListener(new OnTouchListener(){
        public boolean onTouch(View v, MotionEvent event) {
            // Something else here
        }
    });
    
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