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Home/ Questions/Q 1105501
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T01:38:34+00:00 2026-05-17T01:38:34+00:00

I’m trying to implement OpenFeint in my Cocos2D iPhone game, but here’s something weird

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I’m trying to implement OpenFeint in my Cocos2D iPhone game, but here’s something weird that I didn’t find how to solve.
Here’s how OpenFeint looks like when I initialize it:
http://img842.imageshack.us/img842/8564/screenshot20100926at520.png
And here’s the code of the initialization:

[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
                          [NSNumber numberWithInt:UIInterfaceOrientationLandscapeLeft], OpenFeintSettingDashboardOrientation,
                          @"NAME", OpenFeintSettingShortDisplayName,
                          [NSNumber numberWithBool:NO], OpenFeintSettingEnablePushNotifications,
                          [NSNumber numberWithBool:YES], OpenFeintSettingAlwaysAskForApprovalInDebug, 
                          [NSNumber numberWithBool:YES], OpenFeintSettingDisableUserGeneratedContent, nil];
[OpenFeint initializeWithProductKey:@"PRODUCTKEY" andSecret:@"SECRET"
                     andDisplayName:@"NAME" andSettings:settings andDelegates: [OFDelegatesContainer containerWithOpenFeintDelegate:self]];
[[CCDirector sharedDirector] runWithScene: [MainMenuScene node]];
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  1. Editorial Team
    Editorial Team
    2026-05-17T01:38:35+00:00Added an answer on May 17, 2026 at 1:38 am

    I’ve seen your post in a few places as I was having the same problem as you were. I just figured out a potential solution for you and thought I would reply. It seems that on some occasions OpenFeint is unable to access the keywindow and in that case creates it’s own window that may not act as yours has been set up to do. The solution is to let OpenFeint know specifically which window to go after by adding it to the settings. My settings are below and as you can see I added the “OpenFeintSettingPresentationWindow” Setting with my keyed window. After doing this it worked wonderfully. Hope this helps!

    NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation,
                                window, OpenFeintSettingPresentationWindow,
                                @"ComingSoon", OpenFeintSettingShortDisplayName, 
                                [NSNumber numberWithBool:YES], OpenFeintSettingEnablePushNotifications,
                                nil];
    
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