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Home/ Questions/Q 9172869
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T16:27:22+00:00 2026-06-17T16:27:22+00:00

I’m trying to implement Prim’s Algorithm and for that I need to have a

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I’m trying to implement Prim’s Algorithm and for that I need to have a decreaseKey method for a priority queue (to update the key value in a priority queue). Can I implement this in the STL Priority Queue?

If it helps, this is the algorithm I’m following:

  • for each vertex u in graph G
    • set key of u to INFINITY
    • set parent of u to NIL
  • set key of source vertex to 0
  • en-queue to priority queue Q all vertices in graph with keys as above
  • while Q is not empty
    • pop vertex u with lowest key in Q
    • for each adjacent vertex v of u do
      • if (v is still in Q) and (key(u) + weight-function(u, v) < key(v)) then
        • set u to be parent of v
        • update v’s key to equal key(u) + weight-function(u, v) // This part is giving me problems as I don’t know how implement decreaseKey in priority queue
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  1. Editorial Team
    Editorial Team
    2026-06-17T16:27:24+00:00Added an answer on June 17, 2026 at 4:27 pm

    I do not think you can implement it in STL container. Remember you can always write your own heap(priority queue) based on vector, but there is a work around:

    Keep array of distances you have, lets say d. In you priority queue you put pairs of distances and index of vertex of this distance. When you need to delete some value from queue, do not delete it, just update your value in d array and put new pair into queue.

    Every time you take new value from queue, check if distance in pair is actually that good, as in your array d. If not ignore it.

    Time is same O(MlogM). Memory is O(MlogM), where M is number of edges.

    There is another approach: use RB-Tree, it can insert and delete keys in O(logN) and get minimum as well. You can find implementation in STL of RB-Tree in std::set container.

    But, although time complexity is same, RB-Tree works slower and has bigger hidden constant, so it might be slightly slower, appx. 5 times slower. Depends on data, of course .

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