Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7733695
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T07:04:04+00:00 2026-06-01T07:04:04+00:00

I’m trying to implement webgl shadow mapping from an example code that already implements

  • 0

I’m trying to implement webgl shadow mapping from an example code that already implements it using spidergl. I’m trying to implement it directly on top of WebGL.

I believe I have almost similar code, but I am not getting the results. I have narrowed down the problem to a smaller part of the code. My shader code defines a_position (the vertex position attribute), as vec3; while the spidergl code defines it as vec4. I combed through the spidergl code to understand how their vertex position attributes, which are x-y-z triplets are being filled into a vec4. I expected to find the trick in the call to vertexAttribPointer. But the values of size and stride that they are passing is as expected : 3 and 12. I changed my code to do the same thing, but I am not getting the same results yet.

Can someone explain the basic mechanism by which the position triplets get mapped to vec4? I haven never seen code that also mentions w along with x,y,z coordinates of a cube’s corners, but there are shaders that take a_position as vec4. Then what gets filled into the fourth float of vec4?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T07:04:06+00:00Added an answer on June 1, 2026 at 7:04 am

    This section of glVertexAttrib documentation may interest you:

    These commands can be used to specify one, two, three, or all four components of the generic vertex attribute specified by index.

    A 1 in the name of the command indicates that only one value is passed, and it will be used to modify the first component of the generic vertex attribute. The second and third components will be set to 0, and the fourth component will be set to 1.

    Similarly, a 2 in the name of the command indicates that values are provided for the first two components, the third component will be set to 0, and the fourth component will be set to 1.

    A 3 in the name of the command indicates that values are provided for the first three components and the fourth component will be set to 1, whereas a 4 in the name indicates that values are provided for all four components.

    Basically if you set a vec4 attribute with a vec3, The first 3 elements of the vec4 match your vec3, and the 4th element is set to 1.

    My guess is that your problem is somewhere else in your code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I'm trying to create an if statement in PHP that prevents a single post
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.