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Home/ Questions/Q 3979772
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T05:12:39+00:00 2026-05-20T05:12:39+00:00

I’m trying to implement zooming functionality using a UIScrollView in MonoTouch but I just

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I’m trying to implement zooming functionality using a UIScrollView in MonoTouch but I just can’t seem to make it work.

I’ve looked at a few tutorials which talk about setting a Delegate but most of it is in Obj-C which I can’t translate over to C#.

Basically, I have a UIScrollView in Interface Builder that has an UIImageView as a Subview.

I’ve set the ContentSize of the UIScrollView to be the full size of the image and have also set a min/max zoom scale. Here’s my code:

UIImage imgMap = new UIImage("img/map.png");
ivMap.Image = imgMap;
svMap.MinimumZoomScale = 1.0f;
svMap.MaximumZoomScale = 3.0f;
svMap.ContentSize = new System.Drawing.SizeF(ivMap.Frame.Width, ivMap.Frame.Height);

Any ideas on what I’m missing?

EDIT

I’ve created a new .xib file with the code provided by @Geoff but still no luck, the image just scrolls but still doesn’t zoom.

public override void ViewDidLoad ()
{
    base.ViewDidLoad ();

    UIScrollView sv = new UIScrollView (thisView.Frame);
    UIImageView iv = new UIImageView(UIImage.FromFile ("img/map.png"));

    sv.AddSubview (iv);
    sv.ContentSize = iv.Frame.Size;
    sv.MinimumZoomScale = 1.0f;
    sv.MaximumZoomScale = 3.0f;

    vwMineral.AddSubview(sv);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T05:12:40+00:00Added an answer on May 20, 2026 at 5:12 am

    Try:

    var sv = new UIScrollView (window.Frame);
    var iv = new UIImageView (UIImage.FromFile ("pat.jpg"));
    
    sv.AddSubview (iv);
    sv.ContentSize = iv.Frame.Size;
    sv.MinimumZoomScale = 1.0f;
    sv.MaximumZoomScale = 3.0f;
    sv.MultipleTouchEnabled = true;
    sv.ViewForZoomingInScrollView = delegate(UIScrollView scrollView) {
        return iv;
    };      
    
    window.AddSubview (sv);
    window.MakeKeyAndVisible ();
    
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