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Home/ Questions/Q 5967673
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T19:58:41+00:00 2026-05-22T19:58:41+00:00

I’m trying to integrate an admob banner into my Android game. I have a

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I’m trying to integrate an admob banner into my Android game. I have a somewhat special case as my game screen is handled by a custom class that extends SurfaceView. I implemented the code from this page: http://rx-games.com/admob-adverts-on-surfaceview-no-xml-tutorial/ and it all compiles and runs without error.

Problem is, there are no ads and there is no banner when I run it on either my real device or my emulator. I feel like I somehow need to implement something like: “AdManager.setTestDevices( new String[] { AdManager.TEST_EMULATOR } );” like the page says, but the new google.ads package doesn’t contatin an AdManager class.

Anyone have any experience with this? I need to know if the ad banner works or not before I send out this next game update. I can provide any code you’d like to see, but it is all exactly the same as in the above link. Let me know, thanks

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  1. Editorial Team
    Editorial Team
    2026-05-22T19:58:42+00:00Added an answer on May 22, 2026 at 7:58 pm

    I found that the problem was in the way the example called the ads. Instead of using their method showAd(), I needed to use this code right after my call to setContentView():

        AdRequest request = new AdRequest();
        request.setTesting(true);
        adView.loadAd(request);
    

    That gets it to work. Just remember to take out the testing line when publishing.

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