I’m trying to iterate through a queue – taking 1 item from the queue, processing it in a background task, updating the UI, and then taking the next item, and so on. The problem is the first item is processed in a background task (thread) but then the subsequent items are processed in the UI thread – blocking the UI.
Does anyone know why this happens and how to get around this problem? My full test code is below. Note: this code is for my learning and future reference – not any real application.
public partial class MainWindow : Window
{
private Queue<int> testQueue = new Queue<int>();
private TaskScheduler uiScheduler;
public MainWindow()
{
InitializeComponent();
this.uiScheduler = TaskScheduler.FromCurrentSynchronizationContext();
this.testQueue = new Queue<int>();
this.testQueue.Enqueue(3);
this.testQueue.Enqueue(6);
this.testQueue.Enqueue(7);
this.testQueue.Enqueue(11);
this.testQueue.Enqueue(13);
}
// just a method that takes about 1 second to run on a modern pc
private double SumRootN(int root)
{
double result = 0;
for (int i = 1; i < 10000000; i++)
{
result += Math.Exp(Math.Log(i) / root);
}
return result;
}
private void testQueueButton_Click(object sender, RoutedEventArgs e)
{
this.processQueue();
}
private void processQueue()
{
if (this.testQueue.Count > 0)
{
int root = this.testQueue.Dequeue();
Task<double>.Factory.StartNew(() => SumRootN(root))
.ContinueWith(t =>
{
this.statusText.Text += String.Format("root {0} : {1}\n", root, t.Result);
this.processQueue();
}, uiScheduler);
}
else
{
this.statusText.Text += "Done\n";
}
}
}
Thank you for posting a repro which allowed me to debug.
Task.Factory.StartNew runs your task on the scheduler
(factoryScheduler ?? currentTaskScheduler ?? threadPoolScheduler). You got into case 2: Your new task inherits the scheduler from its parent.I noticed your curious use of recursive calls in order to simulate a loop. If you do it like this, the problem goes away: