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Home/ Questions/Q 6067001
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T09:33:39+00:00 2026-05-23T09:33:39+00:00

I’m trying to learn Flex & Bison. I’ve read through material, and I understand

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I’m trying to learn Flex & Bison. I’ve read through material, and I understand how it works at a theoretical level. However, I can’t seem to even implement the most basic thing without hitting a mental block. (Note: I haven’t taken any compiler courses or anything like that…this is my first exposure to any of this stuff). I think once I see this super basic thing implemented, I’ll be able to move on and understand much more easily.

Basically, all I’m trying to do is write a program that upon seeing type my_type /// some text will call my_type’s function called “set_text”, and set the text to what’s after that comment. Rather, my Bison grammar will call the function my_type.set_text(some text); I realize I could do this easily without using Flex and Bison, but the point is to learn.

I already have the files set up correctly…all I need to implement is the token passing (from Flex) and the action taken (from Bison).

My Flex token passing so far:

"\/"{3}               { return COMMENT; }

My Bison token grabbing so far

%token COMMENT

and that’s seriously all I can come up with. I know what else I need…I just can’t figure out how to do it. I know that I need:
a) to pass type and my_type as something
b) To come up with a “rule” in Bison to handle this stuff and call the function correct function

Any help? Am I way off already?

UPDATE (further thoughts on how to do this):
Maybe my Bison file should include a rule like

commented_variable:                           {($2).set_text($4);}
    IDENTIFIER NAME COMMENT COMMENT_TEXT                      

Thus my Flex file would need to pass it those tokens? Am I on the right track?

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  1. Editorial Team
    Editorial Team
    2026-05-23T09:33:40+00:00Added an answer on May 23, 2026 at 9:33 am

    Let me suggest some stuffs.
    Though it isn’t impossible to process COMMENT and COMMENT_TEXT
    individually using start condition of flex, I suppose it’s easier to
    handle them at a time.
    bison source will be like the following(fictitious code):

    %union {
      name_type *name;
      char const *comment;
    }
    %token <name> NAME
    %token <comment> COMMENT
    %%
    commented_variable: IDENTIFIER NAME COMMENT {$2->set_text($3);}
    

    From lexical viewpoint, your IDENTIFIER and NAME seem indistinguishable.
    So I sorted them out in user code(not lexically).
    flex source will be like the following:

    "///".*                 {
                            yylval.comment = strdup( yytext + 3 );
                            return COMMENT;
                            }
    [A-Za-z_][A-Za-z_0-9]*  {
                            name_type *n = lookup_name( yytext );
                            if ( n ) {
                              yylval.name = n;
                              return NAME;
                            }
                            return IDENTIFIER;
                            }
    

    However, the above code still needs appropriate name_type and
    lookup_name, and freeing the pointer returned from strdup.
    If you don’t have much experience in flex/bison, I’d recommend first
    confirming lexer sufficiently.
    For example, I suggest confirming that expected tokens are recognized
    with simple code like
    int main() { while ( yylex() ) {} } and

    "///".*                 printf("comment %s\n", yytext);
    [A-Za-z_][A-Za-z_0-9]*  printf("symbol %s\n", yytext);
    

    Similarly, as for bison code, I recommend first resolving grammatical
    issue like shift/reduce-conflict, and confirming that the grammar is
    recognized properly with simple code like:

    commented_variable: IDENTIFIER NAME COMMENT { puts("OK"); }
    
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