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Home/ Questions/Q 468019
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T23:38:24+00:00 2026-05-12T23:38:24+00:00

I’m trying to learn how create new threads and run them. I need to

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I’m trying to learn how create new threads and run them. I need to pass a few variables into the function that is run on the new thread but I can’t find out how to actually pass anything to that new function/thread.

I’m following http://www.devarticles.com/c/a/Cplusplus/Multithreading-in-C/1/ but it only goes through how to pass a single parameter and nothing else.

Side question, do threads work the exact same way as functions do except just on a different thread or is it a little more complicated than just that?

Thanks,

-Faken

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T23:38:24+00:00Added an answer on May 12, 2026 at 11:38 pm

    The underlying OS allows to pass only one parameter to a thread CreateThread:

    HANDLE WINAPI CreateThread(
      __in_opt   LPSECURITY_ATTRIBUTES lpThreadAttributes,
      __in       SIZE_T dwStackSize,
      __in       LPTHREAD_START_ROUTINE lpStartAddress,
      __in_opt   LPVOID lpParameter,
      __in       DWORD dwCreationFlags,
      __out_opt  LPDWORD lpThreadId
    );
    

    Accordingly the CRT thread create function allows also only one parameter, despite the name being arglist:

    uintptr_t _beginthreadex( 
       void *security,
       unsigned stack_size,
       unsigned ( *start_address )( void * ),
       void *arglist,
       unsigned initflag,
       unsigned *thrdaddr 
    );
    

    Given these restrictions the usual convention is to pass a pointer to a structure/class with all the arguments. Usually, with C++, one creates a static function that will be the thread handler and passes an instance as the argument:

    class Foo
    {
      int _someState;
      int _otherState;
      char _moreState[256];
    
      unsigned DoWork();
      static unsigned ThreadHandler(void*);
    
    public:
      void StartThread();
    }
    
    void Foo::StartThread()
    {
       _beginthreadex(..., Foo::ThreadHandler, this, ...);
    }
    
    unsigned Foo::ThreadHandler(void* arglist)
    {
       Foo* pFoo = (Foo*) arglist;
       return pFoo->DoWork();
    }
    
    unsigned Foo::DoWork()
    {
      // do here all the thread work
    }
    

    This is a fairly common idiom and in effect it allows you to pass as much state (=arguments) as needed to the thread.

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