Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7945181
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T00:47:05+00:00 2026-06-04T00:47:05+00:00

im trying to learn how to use javascript objects, and got some issue here.

  • 0

im trying to learn how to use javascript objects, and got some issue here.

var playerImg = new Image();
    playerImg.src = 'player_stay.png';

var player = {
    posX: 50,
    posY: 50,
    draw: function(){
        ctx.drawImage(playerImg, player.posX, player.posY);
    }
}

It is posible to insert playerImg into player object ?
Something like player.img

EDIT:
I can make it this way

var player = {
    posX: 50,
    posY: 50,
    draw: function(){
        playerImg = new Image();
        playerImg.src = 'player_stay.png';
        ctx.drawImage(playerImg, player.posX, player.posY);
    }
}

But i think it will create new Image(); all the time when i use player.draw();
So im asking if there is a better way to do this and have all parametrs inside a player object ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T00:47:06+00:00Added an answer on June 4, 2026 at 12:47 am

    If I understand correctly you don’t want to build the playerImg object outside/before of the player one.

    Well this is one way you could do it, but I wouldn’t recommend it because it’s not so readable:

    var player = {
        posX: 50,
        posY: 50,
        draw: function(){
            ctx.drawImage(player.img, player.posX, player.posY);
        },
        img: (function(){
            var playerImg = new Image();
            playerImg.src = 'player_stay.png';
            return playerImg;
        })()
    }
    

    This construct (function(){})(); is called a self-executing/self-invoked anonymous function, or an Immediately-Invoked Function Expression

    BTW: this expression is executed only once, when the player object is constructed, so you don’t have to worry about repeatedly creating the Image.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am relatively new to programming, and I am trying to learn to use
I'm trying to learn how to use oop in php. I'm also fairly new
Trying to learn jquery here so I took a regular javascript snippet that loops
Trying to learn how to use Data.Binary and hit a roadblock here: http://www.haskell.org/haskellwiki/Serialisation_and_compression_with_Data_Binary D:\Projects\haskell\serialize\ex1.hs:114:26:
I am new to JavaScript and am trying to learn how to upload images
I am trying to learn how to create and use javascript properties and methods
I'm new to JavaScript and trying to learn more about what it can do
I am trying to learn and use an SDK for a vendor's product. Unfortunately,
I am trying to learn to use buffer overflow attack in Ubuntu. Unfortunately, I
I am trying to learn to use the wx packages to make GUI programs

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.