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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T20:06:58+00:00 2026-05-16T20:06:58+00:00

I’m trying to learn Python, (i have 2.5.4) by writing a snake game, but

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I’m trying to learn Python, (i have 2.5.4) by writing a snake game, but I’m stuck.
Some integers change into floats and keep changing randomly, at least from my perspective 🙂

The problem is that Snake.spawnPoint gets changed by Cam.move()

print Snake.spawnPoint # first time, this returns '[25, 20]' ,which is good.
Cam.Move()
print Snake.spawnPoint # after the method, the value is '[26.0, 21.0]', and that's bad

After that, they just drift around.

And this is the method: (it has nothing to do with the spawnPoint

def Move(self):
    self.vel[0]+=(self.target[0]-self.cen[0])*self.k
    self.vel[1]+=(self.target[1]-self.cen[1])*self.k
    if    self.vel[0] > self.friction: self.vel[0]-= self.friction
    elif  self.vel[0] < self.friction: self.vel[0]+= self.friction
    else: self.vel[0] = 0
    if    self.vel[1] > self.friction: self.vel[1]-= self.friction
    elif  self.vel[1] < self.friction: self.vel[1]+= self.friction
    else: self.vel[1]=0
    self.cen[0]+=self.vel[0]
    self.cen[1]+=self.vel[1]

The spawnPoint is a constant that I append to the snake’s body when he spawns. I like it to be a list because it have the snake’s body made of lists, and the rendering method uses index() to do stuff.

The code doesn’t seem to fit here, so i zipped it.
Can someone take a look at it? Thanks
http://www.mediafire.com/?zdcx5s93q9hxz4o

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  1. Editorial Team
    Editorial Team
    2026-05-16T20:06:59+00:00Added an answer on May 16, 2026 at 8:06 pm

    Integers change to floats if you combine them in an expression, i.e. multiplication, addition, subtraction (not necessarily division). Most likely, some of your variables are floats, e.g. self.friction.

    floats don’t change back to integers by themselves, only through int(). If you observe anything else, you observe it wrong.

    It appears your Move method modifies “spanwPoint” indirectly. I don’t know if this is expected behavhiour, but it probably means you have two references pointing to the same list. E.g.

    self.spawnPoint = [1, 0]
    self.vel = self.spawnPoint # Does not make a copy!
    self.vel[0] += 0.1
    self.vel[1] += 0.2
    

    will result in self.spawnPoint (also) being [1.1, 0.2]

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