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Home/ Questions/Q 9182337
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T18:32:10+00:00 2026-06-17T18:32:10+00:00

I’m trying to learn some c++, to start off I created some methods to

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I’m trying to learn some c++, to start off I created some methods to handle outputing to and reading from a console.
I’m having 2 major problems, marked in the code, manipulating/accessing values within a std::vector of strings passed in by reference.

The method below takes in a question (std string) to ask the user and a vector std strings that contain responses from the user deemed acceptable. I also wanted, in the interest of learning, to access a string within the vector and change its value.

std::string My_Namespace::My_Class::ask(std::string question, std::vector<std::string> *validInputs){
    bool val = false;
    std::string response;
    while(!val){
        //Ask and get a response
        response = ask(question);
        //Iterate through the acceptable responses looking for a match
        for(unsigned int i = 0; i < validInputs->size(); i++){
            if(response == validInputs->at(i)){
                ////1) Above condition always returns true/////
                val = true;
                break;
            }
        }
    }
//////////2) does not print anything//////////
println(validInputs->at(0)); //note the println method is just cout << param << "\n" << std::endl
//Really I want to manipulate its value (not the pointer the actual value)
//So I'd want something analogous to validInputs.set(index, newVal); from java
///////////////////////////////////////////
}

A few additional questions:

3) I’m using .at(index) on the the vector to get the value but I’ve read that [] should be used instead, however I’m not sure what that should look like (validInputs[i] doesn’t compile).

4) I assume that since a deep copy is unnecessary its good practice to pass in a pointer to the vector as above, can someone verify that?

5) I’ve heard that ++i is better practice than i++ in loops, is that true? why?

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  1. Editorial Team
    Editorial Team
    2026-06-17T18:32:11+00:00Added an answer on June 17, 2026 at 6:32 pm

    3) There should not be a significant difference using at and operator[] in this case. Note that you have a pointer-to-vector, not a vector (nor reference-to-vector) so you will have to use either (*validInputs)[i] or validInputs->operator[](i) to use the operator overload. Using validInputs->at(i) is fine if you don’t want to use either of these other approaches. (The at method will throw an exception if the argument is out of the array bounds, while the operator[] method has undefined behavior when the argument is out of the array bounds. Since operator[] skips the bounds check, it is faster if you know for a fact that i is within the vector’s bounds. If you are not sure, use at and be prepared to catch an exception.)

    4) A pointer is good, but a reference would be better. And if you’re not modifying the vector in the method, a reference-to-const-vector would be best (std::vector<std::string> const &). This ensures that you cannot be passed a null pointer (references cannot be null), while also ensuring that you don’t accidentally modify the vector.

    5) It usually is. i++ is post-increment, which means that the original value must be copied, then i is incremented and the copy of the original value is returned. ++i increments i and then returns i, so it is usually faster, especially when dealing with complex iterators. With an unsigned int the compiler should be smart enough to realize that a pre-increment will be fine, but it’s good to get into the practice of using ++i if you don’t need the original, unincremented value of i.

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